As a demo for my look development class, from a 3D raw scan data of Ten24 I did the clean up, retopology, uv, and retextured it inside Mari. In Zbrush I also sculpted some secondary detail and major wrinkles & later I merged the fine displacement maps painted in Mari. For the hair I used fibermesh for the overall look and used them in Maya as curves to generate the hair system and added some couple layers on top of the base.
Rendered in arnold for Maya. ZDepth pass added inside PS.