Website powered by

Rachel

This project started as a demonstration of a vfx pipeline, I called her Rachel and I tried to make her as realisitc as I could.

The original 3D model is a raw scan of Ten 24, I did the cleanup, then the re-sculpt and change some details from the original.
A proper retopology was done for production, uv's were done using multiple UDIMS.

For the texturing process I did not use by any means any color information of the scan. I did use some photo references of 3DSK, graded in Photoshop to get that 'cross polarized' feeling, removing specularity, lights and shadows as much as I could. Then in Mari I projected the images and set that as my base information then I did all the skin tone and the proper details of my character as I wanted to be.

Details were some sculpted in ZBrush and inside Mari I painted the high frequency forms taken by the Texturing XYZ tertiary displacements maps.
For the Skin and Hair shader I used the alShaders for Arnold.
Hair and Fuzz were done inside XGen.

Reflection

Reflection

Albedo Texturing

Albedo Texturing

XGen Guides

XGen Guides

XGen wireframe

XGen wireframe

Scan Clean Up Front

Scan Clean Up Front

Scan Cleanup Back

Scan Cleanup Back