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Tileable Floor (PBR)

Tileable floor generated in Zbrush and Quixel.

Trying to mimic the results you can achieve in Substance Designer, I used several layers in ZBrush for different modular pieces and then in Quixel also had a bunch of materials and a lot of adjustment layers so I can change the color, pattern, tile size, dirt, damage, etc.

Render Marmoset Toolbag

Render Marmoset Toolbag

Light Condition - Teal&Orange

Light Condition - Teal&Orange

Light Condition - Dim

Light Condition - Dim

Light Condition - Sunset

Light Condition - Sunset

Procedural variations

Procedural variations

Texture Sheet

Texture Sheet