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Ancient Obelisk

A stylized videogame asset I did as a demo class for my environment modelling course.
Polycount: 587 tris.
I did the highpoly in ZBrush, the lowpoly in Maya and then I used XNormal for the baking process.
I used Quixel for the base material and Photoshop for the hand painted texture.

(Mari was used to give the pixel bleeding to texture)

Marmoset Render

Marmoset Render

Hi Detail Sculpt

Hi Detail Sculpt

Clay & Wireframe

Clay & Wireframe

Modular Texture

Modular Texture

Obelisk Maps

Obelisk Maps